AI Insights · Timothy · July 2022
Top 5 Stickman Games in Guatemala: Q2 2022 Performance
Discover the performance trends of the top Stickman games in Guatemala during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Stickman games on a unified platform in Guatemala showcased varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Stick Party 234 MiniGames from PlayMax Game Studio had an interesting quarter. Weekly downloads displayed a consistent trend, starting at approximately 7.1K in late March and peaking at around 7.8K by the end of June. Revenue saw a modest increase, reaching $6 in the week of May 30. Active users remained relatively stable, with a slight rise from 67K to 73K over the quarter.
Stickman Warriors by SkySoft Studio experienced notable fluctuations. Weekly downloads surged from 3.7K in late March to a high of 11.2K in early May, before stabilizing around 7K by the end of June. Revenue peaked at $11 in mid-May, while active users saw significant growth from 18.8K to 41.7K, before leveling off at around 33.6K towards the end of the quarter.
Supreme Duelist by Neron's Brother showcased a steady performance. Weekly downloads started at 4.8K, peaked at 6.4K in mid-April, and ended at around 5K by late June. Active users exhibited a consistent pattern, beginning at 47.8K and peaking at 55.6K in early May, then slightly declining to around 50.4K by the end of the quarter.
Stick War: Legacy from Max Games Studios witnessed a dynamic quarter. Weekly downloads fluctuated, starting at 4.9K, peaking at 5.4K in early April, and closing at around 4.5K by late June. Revenue saw a notable spike to $104 in early May. Active users showed a relatively stable trend, starting at 13.3K, peaking at 14.3K in early May, and ending the quarter at approximately 12.6K.
Anger of stick 5 : zombie by Button E&M had a varied performance. Weekly downloads started at 3.2K, with a peak of 3.6K in early May, and ended at around 3K by late June. Revenue remained minimal throughout the quarter. Active users saw a significant rise from 11.5K to 12.9K in early May, before tapering off to around 10.6K by the end of the quarter.
These insights were gathered using Sensor Tower's data, providing a comprehensive look at the performance of these popular Stickman games in Guatemala. For more detailed analytics, visit Sensor Tower.